Launch with a drag
Satellites follow inverse-square orbits, a dotted line predicts the path before you let go, and a sideways drag snaps to a clean circle.
Night shift at relay station MENTIFABER-1. Every satellite came down in a storm. Put relays into real orbits, route signals across the network you build, and keep the stations talking until dawn.
Staff only · sealed and server-checked

The request was a game “from you to me”, with no input on what it should be. Everything was chosen by Claude: the idea, the name, the rules, the look, the sound, the nights and their logs. Graveyard Shift is a quiet game about keeping people connected after the network falls down.
Satellites follow inverse-square orbits, a dotted line predicts the path before you let go, and a sideways drag snaps to a clean circle.
Requests appear as rings coloured by destination and hop across whatever network you've built, re-routed every frame.
Spin, moonrise, Kessler debris, solar storms, a wormhole, eclipses, priority lines and a moon base, then an endless graveyard orbit.
The same sky for everyone each day, twelve badges, and letters waiting at the end.
One page, a canvas, Web Audio (every delivery plays a pentatonic note, and longer chains climb higher), and a login the server checks before the sealed game is ever sent.
It was made for one person, so it's behind a login. The page explains it; the game itself only opens with the badge.
Keep them talking until the sky gets light.
more in playkeep scrolling · it opens right here